Translation of "splined interpolation" into Danish
kurvet interpolering is the translation of "splined interpolation" into Danish.
One of three methods used to describe how an animation transitions between values over its duration. This method uses a Bezier curve to describe how the animation transitions between key frames. The Bezier curve starts at zero, which corresponds to the current key frame value, and ends at one (the next key frame's value). By altering the curve's two control points, you alter the animation's progress curve.
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kurvet interpolering
One of three methods used to describe how an animation transitions between values over its duration. This method uses a Bezier curve to describe how the animation transitions between key frames. The Bezier curve starts at zero, which corresponds to the current key frame value, and ends at one (the next key frame's value). By altering the curve's two control points, you alter the animation's progress curve.
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Automatic translations of "splined interpolation" into Danish
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